#pragma once

#include "resource.h"

#define MINE_BITMAP_WIDTH	16
#define MINE_BITMAP_HEIGHT	16
#define FACE_BITMAP_WIDTH	24
#define FACE_BITMAP_HEIGHT	24
#define NUM_BITMAP_WIDTH	13
#define NUM_BITMAP_HEIGHT	23

//
#define LOW_ROW_NUM			12
#define LOW_COL_NUM			15
#define LOW_BOM_NUM			30
#define MID_ROW_NUM			25
#define MID_COL_NUM			35
#define MID_BOM_NUM			150
#define HIH_ROW_NUM			40
#define HIH_COL_NUM			50
#define HIH_BOM_NUM			500

// timer
#define GAME_TIMER          0x1000

